Hello all,
I’m trying to understand a little bit about how the rendering process works so I can know where my processor time is being spent and optimize my workflow with Vray. I understand that you can “save” some of the calculations(like GI solutions) and re-use them so that they do not have to be calculated again at each frame you render.
I want to know exactly what still needs to get calculated at each frame if you are loading a saved Irradiance Map for GI and Direct from VRay lights, so I’ve tried to make a list. Can anyone help me with this - Please correct me if I have something under the wrong heading:
Can be stored and re-used from an Irradiance Map:
Indirect Illumination from any Max or VRay light object
Indirect Illumination caustics
Indirect illumination from VRay Sun
Illumination from VRay skylight
All Direct “diffuse” Illumination from any VRay light object (with store w IRmap checked)
Cannot be stored and re-used from an Irradiance Map, but rather must be calculated at every frame:
Color Mapping
GI post processing settings
All shadows (or just blurry shadows?)
Direct VRay Sun light
Direct light from a Max light object
Blurry reflections
Blurry refractions
Motion Blur
Antialising
Direct Light caustics
DOF and other camera settings
Material Translucency settings
And just to be sure:
Color Mapping and GI Post Processing do not have any effect on the LC or IR maps themselves, correct?
Much thanks to everyone for any help
I’m trying to understand a little bit about how the rendering process works so I can know where my processor time is being spent and optimize my workflow with Vray. I understand that you can “save” some of the calculations(like GI solutions) and re-use them so that they do not have to be calculated again at each frame you render.
I want to know exactly what still needs to get calculated at each frame if you are loading a saved Irradiance Map for GI and Direct from VRay lights, so I’ve tried to make a list. Can anyone help me with this - Please correct me if I have something under the wrong heading:
Can be stored and re-used from an Irradiance Map:
Indirect Illumination from any Max or VRay light object
Indirect Illumination caustics
Indirect illumination from VRay Sun
Illumination from VRay skylight
All Direct “diffuse” Illumination from any VRay light object (with store w IRmap checked)
Cannot be stored and re-used from an Irradiance Map, but rather must be calculated at every frame:
Color Mapping
GI post processing settings
All shadows (or just blurry shadows?)
Direct VRay Sun light
Direct light from a Max light object
Blurry reflections
Blurry refractions
Motion Blur
Antialising
Direct Light caustics
DOF and other camera settings
Material Translucency settings
And just to be sure:
Color Mapping and GI Post Processing do not have any effect on the LC or IR maps themselves, correct?
Much thanks to everyone for any help
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